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The 0.7.0 release is available. Download mirrors can be found on the downloads page on Yake's sourceforge.net site. Report bugs on the forum. Due to the recent server hack the bug tracker is still offline. Linux Currently, the sources and dependencies for building on Windows are available. The source packages for Linux will follow shortly. We're getting closer to automating the build process. Debian users, have a look at this thread. Keeping up with bug fixes Also, this time we included the subversion directories so that staying uptodate with bugfixes is being made easy. With a subversion console client simply open a console in the Yake root directory and type: svn update. Windows users may want to install TortoiseSVN, a subversion client which cleanly integrates with Windows Explorer. Feedback If you have any questions or comments feel free to contact the developers and users. Thanks go out to all users and testers. Your feedback was and is very helpful! |
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For the last three days yake.org was mostly down. The server got hacked. Some parts of the site may still not work, at the moment, as they have been taken down for further investigation (e.g. the wiki and the bug tracker). We hope to be able to resolve this issue as soon as possible but further downtime may prove to be necessary. Please prefer to use E-Mail and IRC for timely communication. Update: The forum is back online. |
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Last Updated ( Tuesday, 04 December 2007 )
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... and already does so for a considerable time. Still, the Lua bindings for Yake have been improved a lot recently. At the moment, bindings are available for the following libraries: base, math, graphics, physics, task, log, property, model, entity, raf application framework. (NB The bindings do not necessarily encompass the complete functionality of the libraries. In the case of template libraries bindings for commonly used template specializations are provided.) Update: Lua bindings for yake.input are now also available. The demo 'raf/lua1' is now driven from script thereby demonstrating how to set up basic graphics (with lights, scene noden, entities) and input handling (with action maps, actions, conditions) using the Lua bindings. |
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Last Updated ( Sunday, 19 August 2007 )
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