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Yake 0.4.0 'Kestrel' released
The 0.4.0 release is available for download.

Source packages for PC/Windows and PC/Linux are available. Prebuilt binaries of all dependencies are available for use with MSVC7.1.

Please report any problems using either the bugtracker or the forums.

A list of the changes can be found here: Yake 0.4 'Kestrel' release.

The most important change is the reactivation of the data-driven vehicle simulation component. This is an extremely flexible tool in quickly creating complex airborne and/or ground and/or space vehicle designs. Two basic demos using the raf framework are included.
Last Updated ( Tuesday, 13 June 2006 )
 
Latest Developments
Update (09 Oct 2005): The vehicle system is now data-driven. The demo constructs a jet using a template consisting of several mount points and thrusters. Ground vehicle support is in the works as well as easy data-driven linking of graphics elements (even complete .scene objects) to vehicle parts.

Refactored yake::vehicle component

A first version including a demo is available in the source code repository (SVN: trunk). The demo demonstrates how to assemble a jet with various directed mount points and attached thrusters within a few lines of code. The dotVehicle interface will reworked now to work with the new format and a car demo is still in the pipeline. The rewritten component is quite flexible (any number of mount points, wheels, engines, axles etc; pluggable physics backends, e.g. for raycast wheels or sphere/hinge2 wheels; and more) and complex vehicles can soon be modelled via data files again.

Physics core and plugin improvements
Thanks go out to mj and TV4Fun for several patches improving the current implementation of the Novodex and ODE based plugins as well as the physics component implementation itself. For example, the powerful affector zone features can now be tested, and mass calculations for shapes have been improved. If I take a look at the pending patches, I see that more changes are to come.

Linux compatibility

... has been improved again. Yake builds at least with GCC 3.4.x and 4.0.2. For more details and the latest information visit the compatibility chart page in the wiki.
Last Updated ( Sunday, 09 October 2005 )
 
Development Update
boost 1.33.0
We now switched to the latest boost library. Yake code wasn't affected in any noticeable way. If you're code is affected then read the porting notes on boost.org. The VC7.1(2003) dependencies package for Yake 0.4 will include all the necessary files as usual.

physicsNX plugin and Novodex Physics Engine 2.2
Thanks to a patch by Joel Croteau the physicsNX plugin has now been ported for use with the Novodex Physics Engine 2.2 instead of the older 2.1.2 release (which people had a hard time to get hold of).
 
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