Yake - Community Forum
March 11, 2010, 11:57:55 AM *
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Welcome to the YAKE Project Forums, the place for getting help, providing help and enjoying friendly discussions related to YAKE products.
No New Posts General
Check here for what's new and important, announcements about the community and things that generally don't fit into one of the other forums.
842 Posts
148 Topics
Last post by AdamGrenway
in Hey I'm Adam
on January 06, 2010, 06:05:47 PM
No New Posts Help
Help and get help!
3286 Posts
391 Topics
Last post by Goovernegroug
in С помощью общ
on February 25, 2010, 01:23:21 AM
No New Posts Feature Requests
What features do you want to see in Yake ?
233 Posts
30 Topics
Last post by psyclonist
in Re: QuickGUI...
on May 18, 2009, 09:14:36 PM
No New Posts Yake in Practice
Announcements and discussions regarding projects using Yake.
309 Posts
33 Topics
Last post by ulao
in Re: dot scene export que...
on June 23, 2008, 07:53:41 PM
No New Posts Octopus for 3dsmax / Content Creation / Tools
Discuss everything related to creating content for Yake based applications and the tools you use.
458 Posts
70 Topics
Last post by psyclonist
in Re: Should I use Octopus...
on May 20, 2009, 04:04:21 PM
No New Posts Off-Topic
Everything that isn't related to Yake.
259 Posts
103 Topics
Last post by Goovernegroug
in заговоры и пр
on Today at 05:29:04 AM
No New Posts General
Discuss current developments, design decisions and whatever else doesn't fit into the other development related categories.
832 Posts
115 Topics
Last post by Tinlau
in Game-ready model shops
on November 26, 2009, 06:36:15 AM
No New Posts Yake Components
Discussion on the core components, like base, graphics, physics, reflection, scripting, audio, file etc.
1143 Posts
127 Topics
Last post by dunce
in Re: ?Yake built on top o...
on December 27, 2009, 04:57:09 PM
No New Posts Yapp Components
Discuss the high-level components like ent, model, msg, fsm, loader, gui.
465 Posts
29 Topics
Last post by psyclonist
in Re: these guy use NovOde...
on October 16, 2006, 02:12:42 PM

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