I have to report the same problems.
I just set up a new image of Windows XP at my work place.
Microsoft Visual Studio 2008
Version 9.9.30729.1 SP
( .NET Framework 3.5 SP1 )
I download Yake 0.8 and dependencies
Selected BuildSamples.cmd ( mitakingly )
then Build.cmd
Then opened VS und made a Full build.
Then i tried to build again.
========== Build: 0 succeeded, 19 failed, 22 up-to-date, 0 skipped ==========
This is my error list
Fix for EntryTI follow Vimes solution for EntryT and add a default constructor to
struct YAKE_MODEL_API Physical : public ModelComponent
struct YAKE_MODEL_API Graphical : public ModelComponent
and a default constructor for EntrySharedT in
struct YAKE_MODEL_API Physical : public ModelComponent
However, this worked not out correctly! The EntryT and EntrySharedT constructors in the physical modelcomponent are ambigous. I therefore removed them.
The only change i made to Yake 0.8 was to add the default constructor for EntryT to struct YAKE_MODEL_API Graphical : public ModelComponentFix for Manifestjust add a dummy.cpp to property and net2.
ConclusionAfter you fix this things, everything compiles fine
I tried the samples and all except the following worked:
sampleAudio1_d.exestarting...
reg 'fmod'
attempt create default sig='class yake::SharedPtr<class yake::audio::IAudioSyste
m> __cdecl(void)'
Caught YAKE Exception:
YAKE EXCEPTION
FILE: u:\sourcen\yake 0.8\src\plugins\audiofmod\audiofmod.cpp
LINE: 40
SOURCE:
REASON: FMOD error: (23) %sFile not found.
samplePropertyLua1_d.exeU:\Sourcen\yake 0.8\samples\bin\debug>samplePropertyLua1_d.exe
reg 'lua'
reg 'graphics/dotScene'
reg 'graphics/empty'
reg 'model/dotLink'
reg 'yake.movable'
reg 'yake.movable_world'
reg 'physics/dotXODE'
reg 'physics/empty'
reg 'ogre3d'
reg 'math'
reg 'base'
reg 'ent'
reg 'graphics'
reg 'input'
reg 'model'
reg 'physics'
reg 'property'
reg 'raf'
reg 'res'
reg 'task'
create yake.NamedPropertyContainer
create property 'visible' of implicit type 'bool'
acquire property object 'visible'
type = bool
read & modify property
value of 'visible' = true
[][scriptingLua][224] [error] No matching overload found, candidates:
bool set(PropertyBase&,custom [class boost::any] const&)
Exception: YAKE EXCEPTION
SOURCE:
REASON: LuaVM: error: No matching overload found, candidates:
bool set(PropertyBase&,custom [class boost::any] const&)
U:\Sourcen\yake 0.8\samples\bin\debug>
sampleUi1_d.exeU:\Sourcen\yake 0.8\samples\bin\debug>sampleUi1_d.exe
reg 'lua'
reg 'graphics/dotScene'
reg 'graphics/empty'
reg 'model/dotLink'
reg 'yake.movable'
reg 'yake.movable_world'
reg 'physics/dotXODE'
reg 'physics/empty'
reg 'ogre3d'
reg 'math'
reg 'base'
reg 'ent'
reg 'graphics'
reg 'input'
reg 'model'
reg 'physics'
reg 'property'
reg 'raf'
reg 'res'
reg 'task'
reg 'yake.ogre'
reg 'yake.lua'
reg 'yake.ogreois'
reg 'yake.2d'
EXCEPTION: YAKE EXCEPTION
SOURCE:
REASON: Could not find configuration file: sampleUI1.cfg
Waiting for key press...
sampleVehicle_d.exeJust crashes after startup