from http://www.yake.org/forum/viewtopic.php?t=450&
GINO: a piece of code here.
first copy smoke.particle, rename and put it into yake: \yake\common\media\graphics.fx\ogresmoke.particle
in your program:
Code:
graphics::IParticleSystem* pParticleSystem; graphics::ISceneNode* pParticleNode;
Code:
pParticleNode = mGWorld->createSceneNode();
YAKE_ASSERT( pParticleNode );
pParticleSystem = mGWorld->createParticleSystem("Examples/Smoke");
YAKE_ASSERT( pParticleSystem );
pParticleNode->attachParticleSystem ( pParticleSystem);
pParticleNode->setPosition( Vector3(10,10,0) );