First of all … u need to export a scene from 3dsmax using octopus … with linked ODE Bodies and OGRE Meshes …
//this variables u need for the code snippet SharedPtr<physics::IWorld> m_pWorld; SharedPtr<graphics::IWorld> m_gWorld; SharedPtr<app::model::Graphical> mGrMap; SharedPtr<app::model::Physical> mPhyMap; SharedPtr<app::model::complex::Model> mMapModel; yake::String sceneMapName; yake::String xodeMapName, yake::String linkMapName, //**************** //i will not explain world/camera/viewport creation because it's not a tutorial :P //u need to add cam/world creation here //**************** //this is the method //loading graphical part if (mGrMap.get()!=NULL) { mGrMap.reset(); } mGrMap.reset(new app::model::Graphical()); YAKE_ASSERT(mGrMap); mGrMap->fromDotScene(sceneMapName, m_gWorld); //loading physical part if (mPhyMap.get()!=NULL) { mPhyMap.reset(); } mPhyMap.reset(new app::model::Physical()); YAKE_ASSERT(mPhyMap); yake::data::dom::xml::XmlSerializer ser; ser.parse(xodeMapName, false); YAKE_ASSERT(ser.getDocumentNode())(xodeMapName).error("Could not load XODE document..."); yake::data::parser::xode::XODEParserV1 parser(*mPhyMap); parser.load(ser.getDocumentNode(), m_pWorld); //bring it all together mMapModel = SharedPtr<app::model::complex::Model>(new app::model::complex::Model()); mMapModel->addGraphical(mGrMap, "baseGraphical"); mMapModel->addPhysical(mPhyMap, "basePhysical"); app::model::DotLinkLoader dotLinkLoader; dotLinkLoader.load(linkMapName, *mMapModel.get()); //end loading and settup stuff //*************************** //add this to run cycle ... m_pWorld->step(0.01); mMapModel->updateControllers(delta); //*************************** //after this the physics will be computed //