graphics::ICamera* cVP; //camera for viewport action cVP = getGraphicalWorld()->createCamera(); cVP->setPosition(Vector3(200,100,400)); cVP->lookAt(Vector3(0,100,0)); graphics::IViewport* pVP = getGraphicalWorld()->createViewport( cVP ); //create viewport for mini-cam //Dimensions of viewport ( offset 0-1, offset 0-1, width 0-1, height 0-1 ) 0-1 = percentages pVP->setDimensions( .8,.8,.2,.2 ); //sets viewport in lower right corner //The Z value must be higher than the default viewport to be on top, the default is 111 pVP->setZ( 112 );