yake::graphics

Overview

world

A graphics::IWorld manages a scene graph and all the objects contained within and associated with it, for example, scene nodes, meshes, entities, lights.

scene graph

The graphical world is organized in a scene graph, a hierarchical representation where each node is a ISceneNode instance.

Objects like cameras, lights and entities can be attached to scene nodes. They inherit their transformation from the parent scene node.

meshes, entities, lights

character animation

shadows

shaders

advanced effects

Configuration Files

yake.graphics.ogre_config.cfg

  • scenemanager: default is 'generic'.
    • exterior_close
    • exterior_far
    • exterior_real_far
  • shadowtype: default is 'modulated_texture'
    • modulated_texture
    • FIXME handling is not yet properly implemented.
  • world: optionally references an OGRE specific 'world.cfg' or similar file.
 
component/yakegraphics.txt · Last modified: 2008/02/21 21:54 (external edit)
 
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