This is work-in-progress roadmap and may not be complete and may be subject to changes!
This version will feature networked applications including replicated entities, application browsers etc.
It is not intended to replace great existing networking libraries like ReplicaNet, Quazal NetZ, ICE, OpenTNL and others.
The implementation demonstrates how easy it is to get networking up & running with Yake.
*General
* More demos
* More tutorials
* for yake::physics
* Reorganized script files
* All build files can now be found in the yake/scripts directory. Compiler and platform specific build files are in their own sub-directories.
* for PC/Windows and MSVC7.1(2003): yake/scripts/msvc71
* for PC/Windows and MSVC8.0(2005): yake/scripts/msvc8
* for PC/Linux: yake/scripts/linux
* for PC/Windows and Code::Blocks: yake/scripts/cb-win32
* Updated Linux build files
* Scons build system now allows individual file compilation, adds “quiet” build mode and more customization.
* Improved C++ standards compliance
Components**
yake::object
yake::net
packet connections
based on ENet: UDP based, ordered/unordered, reliable/unreliable, channeled, bandwidth-throttled data transmission.
event connections
yake::graphics resource management
graphics::IWorld now destroys scene nodes at the time of its own destruction if these were not destroyed by the application.
various fixes - especially during destruction of scene nodes (attaching/detaching didn't work 100% correctly)
yake::graphicsOGRE
yake::raf ( example application framework )
yapp / yake::model